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Hair Series Part 2: Cinema 4D's Hair System - Animation, Splines and More

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Hair Series Part 2: Cinema 4D's Hair System - Animation, Splines and More

$5+
1 rating

This is the Part Two of my series on how to use Cinema 4D's hair system. In Part One, we focused on styling, grooming and texturing hair for our character. While those are critical skills to learn, unless you are making still images, there is more you need to know — especially for those looking to animate their characters. In this second part, we'll continue where we left off, focusing, this time, on how to control the way hair physically reacts to motion and movement. We'll also learn how to apply hair to splines and how to combine rope simulations together with hair physics to create unique looks. Finally, we'll explore ways to use the hair system for other uses, besides hair and fur, in this case how to use it, along with Redshift, to make plants. If you haven't watched Part One yet, I recommend watching that first before continuing here with Part Two. Thank you very much for your patronage!

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An in-depth video tutorial along with accompanying files to follow along.

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